*ok here we go
Options for Weapons:
Minimum attack power increase
- Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power. (When attempting to increase beyond that value, “Cannot refine further.” message is shown)
Maximum attack power increase
- Increase in maximum attack power according to set value.
Required Strength decrease
- Decrease in required strength value of weapon according to set value.
Required Agility decrease
- Decrease in required agility value of weapon according to set value.
Attack power increase(Min, Max)
- The minimum and maximum attack power of the weapon is increased simultaneously according to set value.
Critical damage increase
- Increase in critical damage according to set value.
Skill attack power increase
- Increase in final attack power of skill according to set value, when using skill.
Attack success rate increase(PVP)
- Increase in attack success rate according to the set value in PVP.
SD decrease rate increase
- The damage absorbed by the opponent’s shield in PVP directly translates into HP damage according to set value.
- Ex: If SD decrease rate is increased by 5%, the opponent’s shield’s absorb rate is decreased from 90% to 85%, and the HP damage the opponent receives directly increases from 10% to 15%.
SD ignore rate when attacking increase
- The rate of ignoring opponent’s SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
Option for Staffs:
Magic power increase
- Increase in magic power of the orb according to set value.
Required Strength decrease
- Decrease in staff’s required strength value according to set value.
Required Agility decrease
- Decrease in weapon’s required agility value according to set value.
Skill attack power increase
- Increase in final attack power of skill according to set value, when using skill.
Critical damage increase
- Increase in critical damage according to set value.
SD decrease rate increase
- The damage absorbed by the opponent’s shield in PVP directly translates into HP damange according to set value.
Attack success rate increase(PVP)
- Increase in attack success rate according to the set value in PVP.
SD ignore rate when attacking increase
- The rate of ignoring opponent’s SD and giving HP damage increases according to set value.
*When the option is added, the option value does not change through Refine.
Option for Defense Items (includes armor pieces and shields):
Defense power increase
- Increase in defense weapon’s defense power according to set value.
Maximum AG increase
- Increase in character’s AG according to set value.
Maximum HP increase
- Increaser in character’s HP according to set value.
HP automatic increase rate increase
- Increase in HP recovery amount per tick according to set value.
MP automatic increase rate increase
- Increase in MP recovery amount per tick according to set value.
Defense success rate increase(PVP)
- Increase in defense success rate in PVP according to set value.
Damage decrease rate increase
- Decrease in damage received apart from final defense power when receiving damage according to set value.
SD rate increase
- Increase in shield’s damage absorb rate in PVP according to set value.
*When the option is added, the option value will not change through Refine.
Ex: If SD rate increase is 10%,the shield’s damage absorb rate is increased from 90%(example)(before) to 100%(after) and the direct HP damage received decreases from by 10%(after)
* this is GM LEANNA on DUTY!
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